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<title>mrrockstar's CGPortoflio Gallery</title>
<link>http://mrrockstar.cgsociety.org/gallery/</link>
<description>mrrockstar's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Game Art, Necromancer General</title>
	<link>http://mrrockstar.cgsociety.org/gallery/330271</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125776/125776_1142656443_small.jpg"><br><br>This was my Dominance war entry, its an evil necromancer general, done mostly with 3dsmax/zbrush/photoshop, most if not all the details were modeled in zbrush, and then i generated the normal maps using zmapper and 3dsmax normal map projection tools textured with photoshop, heres the result.<br />
5000 tris, 1x 1024 texture for the whole thing.<br />
for more images go <a href="http://www.t3h-v.com/folio/corum.html" target="_blank">HERE</a><br />
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	</description>
	<pubDate>Sat, 18 Mar 2006 04:34:08 +0000</pubDate>
	</item>
	<item>
	<title>Character</title>
	<link>http://mrrockstar.cgsociety.org/gallery/189073</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125776/125776_1101269330_small.jpg"><br><br>This piece was inspired by the release of World of Warcraft. Orcs are simply too cool. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> Done entirely in Photoshop, roughly about 8-10 hours of work.<br />
and here is a walkthrough of the steps I took to create this image, 3 simple steps. Rough sketch (1), then detailed sketch (2), and lastly final color painting (3).<br />
<img src="http://www.t3h-v.com/2dtraditional/orc_walkthrough.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Wed, 24 Nov 2004 04:08:53 +0000</pubDate>
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